In this essay I will discuss the vast possibilities for embodiment and self-representation in virtual worlds such as World of Warcraft. I will give particular attention to erotic role-play (ERP, or cybersex) to argue that virtual erotic embodiments subvert cisheteropatriarchal assumptions about sex, gender and sexual identity, and that this can be a site of resistance for sexual and gender minorities. I will then discuss some important limitations on the use of virtual worlds drawing on feminist, crip and anti-racist critiques of technology.